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The witness castle puzzles
The witness castle puzzles






If you're not sure how many you've solved, head to the lake and look out for the bright orange triangular leaves floating on the water. Solving each gets added to your total puzzle count. There are also 14 discarded triangle symbol panels around the island. If the clam is open, you've already gained access to the bunker, but remember you need to also input the video pattern, which gets added to your puzzle count. There are six videos, meaning six bunkers, meaning six clams in the lake. When all 11 main areas are done, you'll want to make sure you have all the bunkers open and the video pattern input into the Theater under the Windmill. An unlit lantern represents an unactivated laser. If you aren't sure how many lasers you've activated, an easy way to tell is to go to the lake and check out if there are any unlit lanterns. The first thing to do when attempting to 100% The Witness is complete the 11 main areas that house a laser. The lake is actually a map of the island, containing unique markers that act as a handy way to track your progress in-game. In short, you really shouldn’t have a reason not to play The Witness, and that’s great.If you don't even know where to get started in tracking down those last few puzzles in The Witness, the big lake between the Shady Trees forest, the Town, and the Quarry might help. It’s good that Blow and his team recognised how this could really destroy the experience for a small group of players, and the workaround is ultimately one that doesn’t affect the majority either. The areas where these affected puzzles are completely optional to the main game, but there are already helpful guides up to help those striving for 100% completion with only these standing in their way. “But we were not able to engineer it because colorblindness is a very individual thing.” “We actually tried to put a puzzle in the game that only colorblind people could solve!” he told me. Colorblindness is only an issue with a fraction of the puzzles in the game, and our design focuses these puzzles in a small number of areas, so the workaround is just to skip those areas.”Īs an intriguing design twist, Blow and his team even tried to create a puzzle that only colour-blind players would be able to solve, but eventually ran into the same issues of not managing to cater it for all kinds. So the approach instead was to ensure the game did not require you to complete any particular area to get to the end. “We definitely thought about colorblindness but ultimately there was not much we could do in terms of the individual puzzles. In the end though it simply wasn’t possible given the many different types of colourblindness, so instead Blow made all the puzzles that depended on it completely optional to the completion of the game. It seems creator Jonathon Blow and his team were definitely aware of this during development, and tried hard to implement a solution to help those affected. Particularly for those with Protanopia, this puzzle in The Witness would be nearly impossible. The responses he received proved that puzzles dependent on colour differentiation were impossible for a few to discern – made worse by the lack of a colour-blind mode.įor reference, here’s what one particular puzzle would look like to someone with a particular form of colourblindness: He tweeted out several images asking followers with all manner of colourblindness to see if they could tell the difference between certain colour clues (certain puzzles use them). Kotaku Editor-in-chief Stephen Totilo picked up on the fact that some of the puzzles in The Witness might be literally impossible for colourblind players to solve, which puts a damper on the entire experience.

the witness castle puzzles

Although some of its puzzles are literally unsolvable for a few. Whether it be perceptive reasoning from experience with other puzzles, spacial awareness or dexterity, you can be sure that The Witness is taxing all your senses to formulate a solution. It’s an open-world filled to the brim with increasingly complex puzzles that often test one particular skills. The Witness is an incredibly devious puzzle game, that we already know.








The witness castle puzzles